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Games Workshop - Warhammer Underworlds: Beastgrave - Morgweath's Blade-Coven

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Faction Tome of Offerings is great, and the Kyrae restriction isn’t that bad considering that she’s your best second fighter. The downside is that it requires an adjacent enemy, and her melee weapon isn’t the best. It’s still a good Upgrade, because extra Glory is always good, but it’s not as easy to utilize as similar upgrades are for other Warbands. Raf: I can’t see running this over Trophy Belt and I’m also not sure I need 2 of them plus Tome of Offerings. When Nightvault rotates out maybe I’ll make room for it. Headlong Fury is an amazing mobility card. While it only works with inspired fighters, it helps for covering ground as well as grabbing objectives in a final power step. Kill someone, inspire, then move onto an objective. Really strong when played correctly. Khaine - Morathi - Scáthborn - Hagg Nar - Magic ( Lore of Shadows - Blood Magic) - Faith ( Prayers of the Khainite Cult - Miracles of Khaine - Invocation of Khaine)

Morgwaeth’s Blade-Coven : r/WarhammerUnderworlds - Reddit Morgwaeth’s Blade-Coven : r/WarhammerUnderworlds - Reddit

There are too many restrictions. Against some enemies, this is amazing. But, it requires the enemy to be Range 1, it requires a dice roll, it requires you to not die…the only upside is that it can be used any number of times, unlike Gambits that have similar effects. Still, I think it’s not the best card for an Upgrade slot. I think this is excellent. Hold this, fish for Crits, get free Glory. Yes, you can’t spend it to get Upgrades, but Glory is Glory, and this is more reliable than something like Daylight Robbery. I can’t rate it 5/5 since it doesn’t directly impact the board, which is a hard sell for a Gambit card, but it is a strong inclusion for tiebreaking and winning games. Raf: Legitimately love this card. There’s probably some reactions out there I’m not remembering that shut it down but it’s going to fun apologizing to your opponent as you play it since they’re probably already annoyed you rolled a crit. This is very matchup dependent. It’s a great one Glory card against swarm Warbands, but against anything Elite, this is basically a dead card early on, and still hard to score later.Abundance of Caution is great if you like going on guard. Fairly decent but only for elite warbands. I think they’re going to be a high-variance warband. There will be games where the dice gods smile and pour on the damage but there will be just as many where you can’t Dodge and these ladies shatter. Maybe there’s something to tease out with early objective play that feeds into late game bloodshed like the Grymwatch but will it be better to just play the ghouls? Naturally this means someone will win a high profile tourney shortly after I abandon them by tooling up Khamyss like some dirty Skaven. Objectives Devoted Disciple is another exceptionally reliable 1 glory end phase objective that you can easily score with some simple planning. Goes well with Calculated Risk and the abundance of lethal hexes. While this isn’t the strongest Weapon Upgrade in the game, it’s not a bad one by any means, and sometimes having the Heal can save your fighter. You probably don’t take it over Amberbone weapons, but it’s a neat alternative.

Morgwaeth’s Blade-Coven – Can You Roll A Crit? Morgwaeth’s Blade-Coven – Can You Roll A Crit?

Rerolls are good. I’d rather this be a Reaction, as it can end up wasted, but you have enough effects that trigger off of Crits that using this before an important Charge is excellent. I think this is bad. All your chumps will generally die the first time they’re hit, but maybe you want a bit of healing for Morgwaeth and Kyrae. In that case, Heal(1) isn’t particularly great, and I’d rather have other preventative defenses in place. From Rippas, I would immediately slot in Gathered Momentum to your objectives and Sting of the Ur Grub to your upgrades. Temporary Victory is also a very good objective card if you decide you wanna go with a more aggro brawl over objectives style of play. Test of Courage. How fare would you go for 2 glory? Amazing objective. Can score this with no damage taken if you flip feature tokens friendly fighters are standing on. Either way, it’s a great way for some reliable end phase 2 glory. Perfect Precision is a gambit Awakened Weapon. Not as strong as Fuelled by Fury but still a great aggro faction card to have access to.If you’re playing very aggressively and getting kills, this is a pretty good card, but that requires your dice to go well. You can supplement it with Chatechism of Murder or even things like Regal Visions, but if you’re just relying on Blood Sacrament, it’s a pretty middling card. Morgwaeth’s Blade-Coven are a 5 fighter warband which puts them in the middle of not having too many fighters but also not have too few. 4 is still the perfect number in my books but 5 fighter warbands usually end up having at least 1 fighter exposed to early charges from the start of the game. Like most warbands, Morgwaeth’s Blade coven (generally) share a movement value of 4 uninspired while all defending with dodges. The whole warband also inspires when it is the 3 rd round of a game. This has downsides but it makes them the only warband with a truly guaranteed inspiration mechanic no matter what happens during a game. Daughters of the First Temple is a simple 1 glory end phase objective. You’ll usually be killing in general and it’s effectively a 3 glory swing (1 for the objective, 2 for the 2 enemy fighters out of action). Now we move onto the universal card aspect of the warband review where I look at and rate the universal cards that come with Morgwaeth’s Bladecoven. Shadeglass Band allows you the ability to harness the power of crits. Amazing for me. Not so much for everyone else. Potentially advantageous to mass ranged fighters like Thundrik’s Profiteers but still quite a niche use.

Blade-Coven - Eclectic Games WH Underworlds: Morgweaths Blade-Coven - Eclectic Games

Hunting Bolt is a balanced Sphere of Aqshy. Less range and cast on a focus but does do 2 damage to a Quarry. Another great card for magic users. Kyrae is a Blood Stalker Krone and armed with her Heartseeker Bow. This has a massive range of 4, 3 fury, 1 damage and has Ensnare too! She also has a Sacrificial Knife which is range 1, 2 fury and 1 damage. Unlike her other Bladecoven, Kyrae starts with a movement characteristic of 5 and has a wounds characteristic of 3 as well as having a dodge characteristic of 2. This all makes her fast and durable which synergises well with what the warband wants to do in terms of objectives and weakening enemy fighters from afar for easier kills. Morgwaeth is accompanied by a Blade-coven of fearsome zealots who exult in the throats they slit and hearts they impale as they travel. [1]Lethyr is our next Witch Aelf. She has the exact same profile as Kyrssa except does no additional damage. Nothing too big to write about until we get to her inspired side. A further 60 unique cards (only available in this set) to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Beastgrave, including: Greedy Gauntlet is the card Mollog and Ironskull’s Boyz have been waiting for. Everyone else will most likely pass. Malkyn Grace a slightly worse Spectral Wings but it allows you to double-up on both cards and the effects last until the end of the round. Great for players seeking the most mobility possible.

Blade-Coven (Warhammer Underworlds) - Rogue Games Morgweath’s Blade-Coven (Warhammer Underworlds) - Rogue Games

Bloodbane Venom is amazing if you’re me. You have a 42.1% chance of doing at least 1 damage to opponent. For the brave or crit-empowered. It’s also a Poison card though which is a nice addition. Precise Use of Force was an auto-include in Shadespire before it got Restricted. While the usefulness varies against different warbands where you can occasionally struggle to set up precise damage, extra Glory off of a kill is always good, especially without positional requirements. Kyrae Inspired has her Heartseeker Bow go to 3 smash while also gaining Cleave on top of Ensnare! Her Sacrificial Knife goes to 3 fury and damage increases to 2 which makes her more formidable in close combat. Inspiring Kyrae is a great option if done via Morgwaeth’s Sacrament of Blood ability as Kyrae Inspired is a menace at ranged combat while still being a threat up-close due to her improved Sacrificial Knife. Honest Scrap is very situational but I like it as it really scuppers very defensive players investing in a lot of re-rolls. This hurts you too but I always like cards that enforce and even playing field. Morgwaeth the Bloodied is the leader of the Blade-Coven. She’s armed with the Glaive of Khaine which has a range of 2, 2 smash and 2 damage with Cleave. She has a movement characteristic of 4 with a defence characteristic of 2 dodge base. Her key ability is Sacrament of Blood which allows you to choose a friendly fighter after an enemy fighter has been taken out of action after an action or gambit and then inspire the chosen fighter. This is a nice way to inspire faster but also makes Morgwaeth even more crucial for your games.She became famous for the huge amount of blood she spilt in the service of Khaine, her own blades having opened thousands of throats and cities having drowned in slaughter by her fury. [1] So would I recommend Morgwaeth’s Blade-Coven? Not if you’re a new player. If you’re more experienced with Warhammer Underworlds you’ll still find Morgwaeth’s Blade-Coven difficult but rewarding to pilot when you plays work out. If you’re just interested in universal cards? These are a must buy for Hidden Purpose, Victimise, Amberbone Mace and so many more. This warband expansion comes with some really amazingly strong universal cards, especially for aggro players.

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